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Dwarf fortress advanced world gen parameters
Dwarf fortress advanced world gen parameters





dwarf fortress advanced world gen parameters

Volcano present, at any level or undergroundĭry caverns (Bloodthorn cavern trees only) Volcano present and higher than embark levelįlat surface volcano (volcano present and at embark level) Megabeasts (dragons, rocs, hydra, bronze colossus) Semi Megabeasts (ettin, giants, minotaurs, cyclops) Less than four seasons of frozen surface water. Must be a major river, the larger the better.Ĭold Damage/frostbite to everything/everyone If you don't select a feature, it's presumed you don't want it or don't care if it's present or not.Īll trees, all the time. If you think something should be added to this form, PM me. High number of civs for more settlements to go to war with. Increased savagery across the board for more beasts, and higher numbers of secrets, werebeasts, mega and semib megabeasts, as well as titans etc. There's no logic/validation in this form, it just selects everything with a checkbox and then highlights the results so you can copy/paste that into a new post. In addition i increase frequency of minerals by a bit, to increase my settlement options. html file) and open locally (in your browser) for use as a template or starting point for making specific embark feature requests. If someone could verify the world generates identically for them, and the embark is in the same location with the same features, that would be ideal.ĮDIT: Here is an HTML form you can save (as an. Sinister badlands + desert, adjacent to a Goblin Fortress.ĭead surface trees, but no undead animals or re-animation, as far as I can tell. Slow filling fresh water from aquifer on 134 SE of center (or under any embark-layer red sand). Native gold also present (on 123 at least). Magnetite, Limonite, Platinum on Z132 in NW quadrant. Single cavern starts at 130, ends at 126. To get things started, here's my first 0.47.01 parameter set, which features.

#Dwarf fortress advanced world gen parameters code#

Please use spoiler and code tags where appropriate, to keep your posts a reasonable size. Got an embark situation you'd like to see? Ask for it, and perhaps a world that someone else has discarded would work better for you! Found an interesting embark with some unusual feature (Adamantine space elevators, tiny island off shore in the ocean, chasms open from surface to caverns)? Post it, and let others have some fun with what you've discovered!Ī screenshot showing the embark location is ideal, if you are posting with a specific embark in mind, rather than just the entire world. One man's Paradise is another man's Hidden Fun Stuff, so try to point out if you found any obvious problems (no underground plants, no iron known to playable civ, etc). Pictures of sites or directions to them (so others can find them) are especially helpful, but at the very least, try to provide others with the parameters for your new Fortress Paradise, roughly where your embark was and what you got out of it (features, resources). Post your interesting worldgen parameter sets for version 0.47.01+, along with a description of the 'ideal' embark you've found. Here's the guidelines & goals for this thread:







Dwarf fortress advanced world gen parameters